saskatchewan interactive 2007

Saskatchewan Interactive 2007 - David Vogt's Mobile Muse mobile war stories

Roland Tanglao - March 8, 2007 - 8:25pm
  • It's about experience design: device and networks will take care of themselves
  • cross intersection of: community and cultural, software development and user experience
  • 'Living Labs' - has to be in the real world, contexts and real interaction make the difference
  • UBC's campus is great living lab
  • 50,000 mini city
  • use GVRD most of the time, UBC sometimes
  • If you are average small company, community group, etc taking first few steps into mobile is almost impossible because of horizontally fixed carriers
  • can't just do it for particular segment - must be everybody, everywhere
  • changing things on the fly is hard
  • organic emergence is hard on mobile networks (Roland: go walled garden go! NOT!)
  • bidirectional SMS, flickr, voice xml platform
  • developers.mobilemuse.ca
  • video and media transcoding infrastructure
  • all Mobile Muse tools are public domain and open source (Roland: really? That would be great, open APIs would also be great)
  • pocket video app, pocketcine - floyd genomics video, mobile VIFF by Seam Mobile
  • English 2 Go by Linguacom - anytime, anywhere practise English as a second language
  • market is 500 million people trying to learn English
  • Vancouver Biennale - Metrocode.net, Tosca - get different part of the story depending on where you are and when you are when you text code on poster, without Mobile Muse, $250K, mobile muse enables this for $2K
  • wontgetwierd.com - send video straight to phone via SMS
  • Now - Community Generate Media (CGM)
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Saskatchewan Interactive 2007 - "Way Beyond Websites"

2007/03/08 - 8:00am
2007/03/08 - 5:00pm
Hilton Garden Inn, Saskatoon

Roland will be giving a talk on EverythingCasting at Saskatchewan Interactive 2007.

From their website:

  • Everything you need to understand about Web 2.0
  • The latest developments on mobile platforms
  • An overview of computer gaming in the traditional sense, moving into online games, serious games, games for health and the virtually unlimited opportunity e-Gaming offers to education, industry, and to service providers
  • Developments in eGaming and eLearning at the University of Saskatchewan and University of Regina, as well as exciting research at TRLabs
  • Practical, real-world examples of applied simulation training in industrial applications
  • A presenter from one of the companies that creates immersive on-line worlds, such as the enormously popular "Second Life"
  • Marketing yourself online
  • An overview of developments in England - a major player on the world stage in the e-Gaming industry
  • An update on Fortune Cat Game Studio - Manitoba's recently-launched not-for-profit game development incubator to create a successful eGaming industry in Manitoba
  • An overview of developments across Canada, from the formation of the national body (CIAIC), to NewMediaBC's World Centre, to the Banff New Media Accelerator Program, to Manitoba's animation and game industry, to Quebec's highly-developed industry, to PEI's bold move in
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