An overview of computer gaming in the traditional sense, moving into online games, serious games, games for health and the virtually unlimited opportunity e-Gaming offers to education, industry, and to service providers
Developments in eGaming and eLearning at the University of Saskatchewan and University of Regina, as well as exciting research at TRLabs
Practical, real-world examples of applied simulation training in industrial applications
A presenter from one of the companies that creates immersive on-line worlds, such as the enormously popular "Second Life"
Marketing yourself online
An overview of developments in England - a major player on the world stage in the e-Gaming industry
An update on Fortune Cat Game Studio - Manitoba's recently-launched not-for-profit game development incubator to create a successful eGaming industry in Manitoba
An overview of developments across Canada, from the formation of the national body (CIAIC), to NewMediaBC's World Centre, to the Banff New Media Accelerator Program, to Manitoba's animation and game industry, to Quebec's highly-developed industry, to PEI's bold move into e-Gaming.